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Restart.cs 1.65 KiB
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  • using UnityEngine;
    
    //using static Restart_script;
    
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    public class Restart : MonoBehaviour
    {
    
        public static void LevelReset()
    
            StageStatic.stage.ResetPlay();
            //UIconfig.CanvasOnOff_Array[2] = 0;
            //UIconfig.GamePaused = false;
            //Time.timeScale = 1; // UIconfig.Game_TimeScale;
            Loader.LoadStage(StageStatic.stage.name, !StageStatic.stage.use_install_folder, false);
            //StageStatic.stage.factState.softreset();
    
        public static void LoadMainMenue()
    
            //not over SceneManager.LoadingScreen as MainMenue is too light to need to load over a LoadingScreen
            SceneManager.LoadScene("MainMenue");
    
        public static void StageFactState_modundo()
    
            StageStatic.stage.factState.undo();
    
        public static void StageFactState_modredo()
    
            StageStatic.stage.factState.redo();
    
        public static void StageFactState_modreset()
    
            StageStatic.stage.factState.softreset();
    
        public static void Stage_modsave()
    
            StageStatic.stage.push_record();
    
        public static void StageFactState_modload()
    
            StageStatic.stage.factState.hardreset();
            StageStatic.LoadInitStage(StageStatic.stage.name, !StageStatic.stage.use_install_folder);
    
    
    
        public static void LoadStartScreen()
    
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        {
    
            StartServer.process.Kill(); // null reference exception if Server started manually
            SceneManager.LoadScene(0);
    
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        }
    
        public static void OnApplicationQuit()
    
            StartServer.process.Kill(); // null reference exception if Server started manually
    
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    }