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using UnityEngine;
using UnityEngine.SceneManagement;
//using static CheckServer;
///using static CommunicationEvents;
using static StreamingAssetLoader;
public class LaunchMenue_mobile : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
public GameObject parentM_GObj;
public GameObject optionsNetwM_GObj;
public void OnPointerDown(PointerEventData eventData)
{
StartWithLastServerButton();
}
public void OnPointerUp(PointerEventData eventData)
{
void Start()
{
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}
private void Update()
{
//UnityEngine.Debug.Log("StartMainMenue");
}
public void StartWithLastServerButton()
{
if (CommunicationEvents.ServerRunningA[6] == 2)
{
startNextSceneFunctionNewGame();
}
else
{
toNetwOptionsM();
}
}
public void toNetwOptionsM()
{
ClearUIC();
UIconfig.Andr_Start_menue_counter = 2;
optionsNetwM_GObj.SetActive(true);
}
/// <summary>
/// Deactivates all Pages.
/// </summary>
{
for (int i = 0; i < parentM_GObj.transform.childCount; i++)
{
parentM_GObj.transform.GetChild(i).gameObject.SetActive(false);
}
}
public static void startNextSceneFunctionNewGame()
{
NetworkJSON_Save();
CommunicationEvents.ServerAdress = "http://" + CommunicationEvents.selecIP;
Stefan Richter
committed
CommunicationEvents.ServerRunning = true;
Stefan Richter
committed
//UnityEngine.Debug.Log("StartMainMenue");
//UnityEngine.Debug.Log("CommunicationEvents.ServerAdress = " + CommunicationEvents.ServerAdress);
SceneManager.LoadScene("MainMenue");
}
}