Newer
Older
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public static class CommunicationEvents
{
public class HitEvent : UnityEvent<RaycastHit>
{
public class FactEvent : UnityEvent<Fact>
public class MouseOverFactEvent : UnityEvent<Transform>
{
John Schihada
committed
}
public class ToolModeEvent : UnityEvent<int> {
John Schihada
committed
public class ShinyEvent : UnityEvent<Fact> {
}
public class SignalEvent : UnityEvent {
}
public class AnimationEvent : UnityEvent<GameObject, String> {
}
public class AnimationEventWithUri : UnityEvent<String>
{
}
public class AnimationEventWithUris : UnityEvent<List<string>>
{
}
public static HitEvent SnapEvent = new HitEvent();
public static HitEvent TriggerEvent = new HitEvent();
John Schihada
committed
public static ToolModeEvent ToolModeChangedEvent = new ToolModeEvent();
public static FactEvent AddFactEvent = new FactEvent();
public static FactEvent RemoveFactEvent = new FactEvent();
public static ShinyEvent PushoutFactEvent = new ShinyEvent();
public static ShinyEvent PushoutFactEndEvent = new ShinyEvent();
John Schihada
committed
public static ShinyEvent PushoutFactFailEvent = new ShinyEvent();
public static SignalEvent gameSucceededEvent = new SignalEvent();
public static SignalEvent gameNotSucceededEvent = new SignalEvent();
public static SignalEvent NewAssignmentEvent = new SignalEvent();
//TODO: Remove this event after CompletionsDemo isn't necessary anymore
public static AnimationEventWithUri parameterDisplayHint = new AnimationEventWithUri();
public static AnimationEvent ScrollFactHintEvent = new AnimationEvent();
public static FactEvent AnimateExistingFactEvent = new FactEvent();
public static FactEvent AnimateNonExistingFactEvent = new FactEvent();
public static AnimationEventWithUris HintAvailableEvent = new AnimationEventWithUris();
//------------------------------------------------------------------------------------
//-------------------------------Global Variables-------------------------------------
public static List<Fact> Facts = new List<Fact>();
public static bool ServerRunning = true;
public static string ServerAdress = "localhost:8085";