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using UnityEngine.SceneManagement;
public void LevelReset()
{
Marco Zimmer
committed
Loader.UnloadStage();
Loader.LoadStage(GlobalStatic.stage.name, !GlobalStatic.stage.use_install_folder, false);
}
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committed
public void LoadMainMenue()
{
SceneManager.LoadScene("MainMenue");
}
StartServer.process.Kill(); // null reference exception if Server started manually
SceneManager.LoadScene(0);
public void OnApplicationQuit()
{
StartServer.process.Kill();