Skip to content
Snippets Groups Projects
Commit b2388c62 authored by Paul-Walcher's avatar Paul-Walcher
Browse files

rectangle generator save

parent 93151fc1
Branches
No related tags found
No related merge requests found
......@@ -130,10 +130,19 @@ public void SpawnRectangle(RectangleFact fact){
GameObject rectangle = GameObject.Instantiate(Rectangle);
fact.WorldRepresentation = rectangle.GetComponent<FactObject3D>();
fact.WorldRepresentation.Fact = fact;
rectangle.transform.SetPositionAndRotation(fact.Position, fact.Rotation);
rectangle.transform.localScale = Vector3.Scale(rectangle.transform.localScale, fact.LocalScale);
rectangle.GetComponentInChildren<TextMeshPro>().text = fact.GetLabel(StageStatic.stage.factState) + " = " + System.Math.Round(fact.Area, 2) + "m²";
RectangleGenerator[] rectangleGenerators = rectangle.GetComponentsInChildren<RectangleGenerator>();
foreach (var gen in rectangleGenerators)
{
gen.ab = Vector3.Distance(fact.A, fact.B);
gen.bc = Vector3.Distance(fact.B, fact.C);
}
}
public void SpawnSimpleCircle(SimpleCircleFact fact){
......
using Microsoft.Win32;
using System.Linq;
using UnityEngine;
public class RectangleGenerator : ShapeGenerator
{
#region InspectorVariables
[Header("Rectangle values")]
[SerializeField] protected float _ab = 1f;
[SerializeField] protected float _bc = 1f;
public float ab
{
get { return _ab; }
set
{
_ab = value;
GenerateShapeForAll();
}
}
public float bc
{
get { return _bc; }
set
{
_bc = value;
GenerateShapeForAll();
}
}
#endregion InspectorVariables
#region Implementation
public static (Vector3[], int[]) CreateRectangle(float ab, float bc, Vector3 offset, bool invert = false)
{
Vector3[] edge = GetRectanglePoints(ab, bc);
Vector3[] vertices = new Vector3[] { offset }
.AppendRange(edge)
.Append(edge[0])
.ToArray();
return CreatePlane(vertices, invert);
}
public static (Vector3[], int[]) CreateRectangle(float ab, float bc, bool invert = false)
{
return CreateRectangle(ab, bc, Vector3.zero, invert);
}
protected override (Vector3[] vertices, int[] triangles) GenerateTopology()
=> CreateRectangle(ab, bc);
#endregion Implementation
}
\ No newline at end of file
fileFormatVersion: 2
guid: 07751329564032247ae66477c3d5d600
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment