- May 13, 2024
-
-
Stefan Richter authored
-
Stefan Richter authored
-
- Apr 29, 2024
-
-
Stefan Richter authored
-
- Apr 23, 2024
-
-
MaZiFAU authored
-
- Feb 07, 2024
-
-
baletiballo authored
-
baletiballo authored
-
- Feb 06, 2024
-
-
Stefan Richter authored
-
Stefan Richter authored
-
- Jan 14, 2024
-
-
MaZiFAU authored
-
- Jan 13, 2024
-
-
MaZiFAU authored
BugFixes: + repaired Play/Create button in InGameEditor + null exception when deleting assigned fact / parsing null-hint + <no label> for defined and filtered facts from application + collission Player <> snapzone RenderedScrollFact.cs: + changed primary key from ID to ScrollFactURI ScrollDetails.cs: + fully enabled ScrollOverwrites + filtering null-"df" assignments from Scrolls + reduced number of dynamic scroll applications
-
- Dec 04, 2023
-
-
Stefan Richter authored
-
- Nov 28, 2023
-
-
Stefan Richter authored
-
- Nov 26, 2023
-
-
Stefan Richter authored
Toggle function for Gadgetscrolldirection. NPC Talkingbubble lets cursor interact with the world behind itself when not on Touchmode.
-
- Nov 24, 2023
-
-
Stefan Richter authored
Increased saved IPslots and its UI from 3 to 5. New Configfile entries with Subdomains. Updated Streamingassets folder and OS will only be checked once.
-
- Nov 07, 2023
-
-
MaZiFAU authored
-
- Nov 05, 2023
-
-
tobias schoener authored
The toggle button for FactScreen visibility in 'normal' FrameIT UI mode is now displayed at correct position independent of screen size
-
- Sep 20, 2023
-
-
MaZiFAU authored
TriangleFact; + first draft for topology/mesh + first draft for extracting colliders to tri-facts (StageBehaviour) +> including visual debug support + had to change some asset-import-setting to IsReadable FactRecorder; + tried to reduce number of Facts beiing send to MMT +-> delayed Twin creation +-> Ids may change during runtime + tradeof: compute(EquivalenceChecks) / Waiting for Server to answer + IDEAS: +-> switch to Fact as primary key and Id as secondary +-->see FunctionCallFact +-> bulk add
-
- Sep 14, 2023
-
-
MaZiFAU authored
Regenerated Demofiles; + 3D case functional +->TODO SolutionCheck Reworked Function(Call)Fact; + De/Serialization from MMT + Deleted AttachedFunctionFact + Sampled Equivalent for FunctionCallFact + Generalized Animation on event Facts; + Using SOMDoc/ServerDefinition.ToString, instead of URI + Breaking parity allowed: +-> Server rejected Fact +-> Temporary Fact vie MakeFact + parse Facts returns List<Fact> instead of Fact (for Lists/Tuple/FactCalls) + MakeFact(object): partially implemeted + Added IUnpackable.UnpackMe() for composite Facts (Lists/Tuple) DynamicFacts; [List, Tuple] + May hold data of dynamic unknown Signature Misc; + double inserted Facts will now "Hint" + added posibility to blacklist scrolls for dynamic request (e.g. very long/cannon ball) + Expanded and fixed Lambda-from-SOMDoc-Builder
-
- Sep 11, 2023
-
-
MaZiFAU authored
ScrollDetail: + standarsized method of fact injection and postprocessing (REVISIONIZE) + use mwthod for CanonBalls + upgraded fallback scrolls.json DemoFiles: + added CanonBall 3D (Calculator) + modified to be compatible Facts: + fixed some of the newer Facts + added RealLitFact ShapeGenerator: + Prisms now offset along normal + fixed some inconsequentially thrown errors Endpoints: + Fixed getType for FUNTYPE and others LambdaExpressions: + includes FactURIs + MMT Tuples will now be c# Tuples --> Including Isomorphismus for Vector3/?point/RxRxR + support ProjL/R + upgraded CallAnyFunction for more cases Generics/Interface/Array + First attempempt for lambda logic as used in MMT
-
- Sep 06, 2023
-
-
MaZiFAU authored
-
MaZiFAU authored
new ShapeGenerator-System: + added Plane/PrismGenerator; + Fixed Torus Mesh Generation + streamlined Generator process; + enabled normal offset; + Refactoring altered ShapePrefabs: + added Prism/Cone Prefab an entree in FactSpawner; + switched to using new ShapGenerator-System; + added BoundingPositioning.cs for dynamic TextPosition; refactored Facts: + added QuadFact + mostly moved semantic coherent Facts in own file + Some spelling and semantic errors
-
- Jul 07, 2023
-
-
MaZiFAU authored
-
- Jul 06, 2023
-
-
MaZiFAU authored
Bug Fix: +Starting Game in RiverWorld gets stuck +Removed Guard clause from Loader QoL: +Increased Angle Hint visibility WIP: +AttachedFuncFact temporarely reverted to using Arrays (MMT type missing) ListFuncs V1.0: +ListFuncs fully Operational
-
- Jul 02, 2023
-
-
MaZiFAU authored
Refactoring: -Eventbased Hint animation extended to sprites +->Added FactObjectUI +->Moved FactWrapper tree in own folder +->Used RectMask (does not work with normal one)
-
MaZiFAU authored
Refactoring: +Made Hint animation Eventbased +FatWrapper>FactObject>RenderedScrollFact +Fact.Representation is now FactObject Performance: +Fact to MMT now synchron, up to 30% faster Bug Fixes: +Lot Tool ignored ground hits
-
- Jul 01, 2023
-
-
MaZiFAU authored
Bug Fix: + ignore default hit in WorldCurser Refactored: +DropHandling -> RenderScrollFact +stuff
-
- Jun 30, 2023
-
-
MaZiFAU authored
Fixed Bugs: +multiple hits logic/highlight/remover Added PluginAssembly: +should help with compile time
-
MaZiFAU authored
-
MaZiFAU authored
Bug Fixes: +adjustet Gadget layerMask & logic (layerIgnore -> layer Hit) +repaired crossline selection +Adjusted Layers for tree-snapzones & Boundary Walls Refactored: +WorldCurser: SnappLogic +other things
-
- Jun 29, 2023
- Jun 28, 2023
-
-
MaZiFAU authored
Known bugs: +FactObject and Circlecollider not the same; +Many gadgeds have wrong layermask +Label get confused after loading +missing behaviour (deleted)
-
- Jun 26, 2023
-
-
MaZiFAU authored
Merged MMTDeclaration and ScrollFacts Bug fix: Save/load, Circle Spawn/Collider
-
- Jun 25, 2023
-
-
MaZiFAU authored
-
- Jun 18, 2023
-
-
MaZiFAU authored
-
- Jun 17, 2023
-
-
MaZiFAU authored
-
- Jun 16, 2023
- Jun 15, 2023
-
-
MaZiFAU authored
-
- Jun 10, 2023
-
-
MaZiFAU authored
-