Newer
Older
using UnityEngine;
using UnityEngine.SceneManagement;
//using static CheckServer;
///using static CommunicationEvents;
using static StreamingAssetLoader;
public class LaunchMenu_mobile : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
public GameObject parentM_GObj;
public GameObject optionsNetwM_GObj;
public void OnPointerDown(PointerEventData eventData)
{
StartWithLastServerButton();
}
public void OnPointerUp(PointerEventData eventData)
{
void Start()
{
}
private void Update()
{
}
public void StartWithLastServerButton()
{
if (CommunicationEvents.ServerRunningA[6] == 2)
{
startNextSceneFunctionNewGame();
}
else
{
toNetwOptionsM();
}
}
public void toNetwOptionsM()
{
ClearUIC();
optionsNetwM_GObj.SetActive(true);
}
/// <summary>
/// Deactivates all Pages.
/// </summary>
{
for (int i = 0; i < parentM_GObj.transform.childCount; i++)
{
parentM_GObj.transform.GetChild(i).gameObject.SetActive(false);
}
}
public static void startNextSceneFunctionNewGame()
{
NetworkJSON_Save();
CommunicationEvents.ServerAdress = "http://" + CommunicationEvents.selecIP;
Stefan Richter
committed
CommunicationEvents.ServerRunning = true;
Stefan Richter
committed
//UnityEngine.Debug.Log("CommunicationEvents.ServerAdress = " + CommunicationEvents.ServerAdress);
}
}