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ResetSaveDataButton_mobile.cs 975 B
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using UnityEngine;
using UnityEngine.SceneManagement;
using static StreamingAssetLoader;


public class ResetSaveDataButton_mobile : MonoBehaviour
{
    public void resetPlayerConfig_Bttn()
    {
        ResetPlayerConfig();
        //leads to RereadFiles_PersistentDataPath();
        ResetPlayerSaveGame();
        //ResetDataPath();
        print("resetPlayerSaveGame_Bttn, Todo");
    }

    public void resetDataPath_Bttn()
    {
        //ResetPlayerSaveGame();
        ResetDataPath();
    public void ResetAll_Bttn()
    {
        ReloadStreamingAsset();
        ResetPlayerSaveGame();
    }
    public void ReloadStreamingAsset_Bttn()

    public void GenerateAllDemoFiles()
    {
        GenerateDemoFiles.GenerateAll(); // has to happen in a Level.
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        SceneManager.LoadScene("MainMenu"); // reload generated content