Skip to content
Snippets Groups Projects
Restart.cs 1.43 KiB
Newer Older
  • Learn to ignore specific revisions
  • using UnityEngine;
    
    using static Restart_script;
    
    Richard Marcus's avatar
    Richard Marcus committed
    
    public class Restart : MonoBehaviour
    {
    
            Restart_script resClass = new Restart_script();
            resClass.LevelReset();
            
    
            Restart_script resClass = new Restart_script();
            resClass.LoadMainMenue(); 
    
            Restart_script resClass = new Restart_script();
            resClass.LoadMainMenue();
    
        }
        public void StageFactState_modredo()
        {
    
            Restart_script resClass = new Restart_script();
            resClass.StageFactState_modredo();
    
            Restart_script resClass = new Restart_script();
            resClass.StageFactState_modreset();
    
            Restart_script resClass = new Restart_script();
            resClass.Stage_modsave();
    
            Restart_script resClass = new Restart_script();
            resClass.StageFactState_modload();
    
    Richard Marcus's avatar
    Richard Marcus committed
        public void LoadStartScreen()
        {
    
            Restart_script resClass = new Restart_script();
            resClass.LoadStartScreen();
    
    Richard Marcus's avatar
    Richard Marcus committed
        }
    
    
        public void OnApplicationQuit()
        {
    
            Restart_script resClass = new Restart_script();
            resClass.OnApplicationQuit();
    
    Richard Marcus's avatar
    Richard Marcus committed
    }