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using UnityEngine.SceneManagement;
using static UIconfig;
public void LevelReset()
{
Restart_script resClass = new Restart_script();
resClass.LevelReset();
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}
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public void LoadMainMenue()
{
Restart_script resClass = new Restart_script();
resClass.LoadMainMenue();
}
public void StageFactState_modundo()
{
Restart_script resClass = new Restart_script();
resClass.LoadMainMenue();
}
public void StageFactState_modredo()
{
Restart_script resClass = new Restart_script();
resClass.StageFactState_modredo();
}
public void StageFactState_modreset()
{
Restart_script resClass = new Restart_script();
resClass.StageFactState_modreset();
}
public void Stage_modsave()
{
Restart_script resClass = new Restart_script();
resClass.Stage_modsave();
}
public void StageFactState_modload()
{
Restart_script resClass = new Restart_script();
resClass.StageFactState_modload();
}
Restart_script resClass = new Restart_script();
resClass.LoadStartScreen();
public void OnApplicationQuit()
{
Restart_script resClass = new Restart_script();
resClass.OnApplicationQuit();