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Commit 99d77bde authored by baletiballo's avatar baletiballo
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dispose of the server-check-request after it is used, not immediately after creation

parent bc21bf43
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......@@ -128,13 +128,13 @@ IEnumerator ServerRoutine(String NetwAddress, int NA_id, double ics)
|| request.result == UnityWebRequest.Result.ProtocolError)
{
UnityEngine.Debug.Log("Wait for Server to Respond: " + request.error);
request.Dispose();
request = ping1(NetwAddress);
//request = UnityWebRequest.Get("http://" + NetwAddress + "/fact/list");
//request = UnityWebRequest.Get("http://localhost:8085/fact/list");
//UnityEngine.Debug.Log("Req");
yield return request.SendWebRequest();
request.Dispose();
}
request.Dispose();
......
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