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Restart.cs 624 B
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using UnityEngine;
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public class Restart : MonoBehaviour
{
        StageStatic.stage.ResetPlay();
        Loader.LoadStage(StageStatic.stage.name, !StageStatic.stage.use_install_folder, false);
    public void LoadMainMenue()
    {
        SceneManager.LoadScene("MainMenue");
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    public void LoadStartScreen()
    {
        StartServer.process.Kill();  // null reference exception if Server started manually
        SceneManager.LoadScene(0);
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    }

    public void OnApplicationQuit()
    {
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}