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using UnityEngine.SceneManagement;
public void LevelReset()
{
StageStatic.stage.ResetPlay();
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Loader.LoadStage(StageStatic.stage.name, !StageStatic.stage.use_install_folder, false);
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}
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public void LoadMainMenue()
{
SceneManager.LoadScene("MainMenue");
}
StartServer.process.Kill(); // null reference exception if Server started manually
SceneManager.LoadScene(0);
public void OnApplicationQuit()
{
StartServer.process.Kill();