- Jan 15, 2025
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baletiballo authored
All of those ints should be enums, but at least now Intellisense can tell you, what a specific value represents.
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baletiballo authored
A script can reference the gameObject it is attached to by default. Requiring a explicit reference just invites bugs caused by miss-clicks.
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baletiballo authored
Doesn't work in the launch menu, because globalObject doesn't exist there yet, but still better than nothing
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baletiballo authored
Added "Quit Application" button to pause menu. Set menus to disabled by default if they got disabled by default Couldn't bear the visual clutter in the editor, and having to go back to the launch menu. Opening those prefabs caused Unity to change a whole lot of other prefabs and assets as well. At least some of those changes are strings getting surrounded by quotes, but for most others I have to guess option names changed in Unity 6. Gonna commit all at once, because I don't want to accidentally break something if a specific combination of changes shouldn't work.
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baletiballo authored
By default unity 6 only allows for the use of HTTPS.
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baletiballo authored
This setup will make working with JS easier. Also allows for the use of TypeScript. Might turn out useful later.
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baletiballo authored
Disable more controlMappings when leaving a world Not disabling them causes a memory leak according to unity. There is still one more instance of this happening I couldn't find. .. missed two files
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baletiballo authored
Instead of telling the player to do so
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- Dec 19, 2024
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baletiballo authored
There are a bunch of ".. deprecated .." warnings, but the game runs
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baletiballo authored
The ControlMapping has been changed, and now complains about not disabling the Actionmaps. If this persists through the next update, it should be investigated (likely a small fix, once it is clear *where* to call disable() )
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baletiballo authored
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- Dec 18, 2024
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baletiballo authored
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baletiballo authored
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baletiballo authored
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- Dec 05, 2024
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baletiballo authored
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baletiballo authored
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baletiballo authored
CheckServer.cs got completely redundant and thus removed. This includes the "empty_CheckServer" Game objects in the shrink_menu prefabs
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- Dec 04, 2024
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baletiballo authored
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- Nov 28, 2024
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baletiballo authored
CommunicationEvents now has an Enum for the ServerSlots and a Dictionary to get their data. This e.g. allows iterating over all slots and thus CheckServer is nearly empty now. Most of the other files just had the references adapted. There seemed to be no use of IPcheckGeneration, as it got decreased if it was to high.
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- Nov 26, 2024
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baletiballo authored
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baletiballo authored
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- Nov 23, 2024
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Björn Eßwein authored
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- Nov 11, 2024
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Björn Eßwein authored
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Björn Eßwein authored
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- Sep 22, 2024
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Björn Eßwein authored
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- Sep 08, 2024
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Björn Eßwein authored
fix browser scrollbars and reduce page scale from 4 to 3 to make it less likely for scrollbars to appear
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- Sep 07, 2024
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Björn Eßwein authored
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Björn Eßwein authored
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- Sep 05, 2024
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Paul-Walcher authored
Merge
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- Sep 01, 2024
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Paul-Walcher authored
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- Aug 31, 2024
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Paul-Walcher authored
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- Aug 18, 2024
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Paul-Walcher authored
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- Aug 16, 2024
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Paul-Walcher authored
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Paul-Walcher authored
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- Aug 12, 2024
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mariuskern authored
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- Aug 11, 2024
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Paul-Walcher authored
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Paul-Walcher authored
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- Aug 05, 2024
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Björn Eßwein authored
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- Aug 03, 2024
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mariuskern authored
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mariuskern authored
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